The First Berserker: Khazan - Uma visão geral



At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

Embora desafiador para jogadores hardcore, os dois níveis do dificuldade e a variedade do mecânicas do combate e habilidades tornam o jogo atingível de modo a jogadores do todos ESTES níveis.

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was pelo room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.

O finesse do animação 3D pelo visual cel shading implementado com a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a que ESTES jogadores sintam saiba como se estivessem assistindo a uma animação.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

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Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

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Igualmente temos personagens bastante bem escritos que acompanham este protagonista durante a jornada e que agregam muito natural de modo a o conteúdo da história.

Enquanto é normal qual jogos do visual soulslike tenham “muros” para testar a habilidade Destes jogadores, demorou um bom tempo até qual outro inimigo exigisse tanto quanto o The First Berserker: Khazan terceiro chefe do game.

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